Early Access 4-Month Roadmap & BattlEye Partnership

We are pleased to reveal Deathgarden’s Early Access roadmap and priorities for the upcoming four months.

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Game Overview

Asymetric Confrontation

Power vs Agility

In this fast-paced action title, one overpowered Hunter needs to hunt down 5 agile Runners, whom are trying to complete objectives as a team.

Runners will need to work as a team while the Hunter will need to break the team.

The Garden

A Procedural Arena

Each map is procedurally generated within the ‘Garden’, an arena-like complex where runners willingly enter to compete against the champion hunter.

The map and objectives layout will be different each time; creating memorable moments where players hide, escape, and outsmart their opponents.

Long Term
Support

Gameplay First

Deathgarden embraces the 'no grind or pay to win' philosophy.

All new gameplay content (biomes, guns, abilities & perks) will be instantly available to everyone so all players start a round with equal advantage.

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